Buffs, debuffs, and elemental effects
Armor Break
debuff
Armor Break is a debuff that temporarily reduces the target's defense stat, causing them to take increased damage from…
Bleed
damageOverTime
Bleed is a physical damage-over-time status effect that represents lacerations and wounds causing ongoing blood loss,…
Blind
Blind is a debuff status effect that impairs affected enemies' ability to track and target the player, disrupting…
Burn
Burn is a damage-over-time status effect associated with the fire element. It deals continuous fire damage to the…
Burn is a damage-over-time fire status effect that sets the target ablaze, dealing persistent fire damage across its…
Defense Reduction
Defense Reduction is a debuff status effect that directly lowers the target's damage mitigation, causing all…
Freeze
crowdControl
Freeze is a crowd control status effect that locks the target in a solid shell of ice, completely immobilizing them…
Knockdown
Knockback and Knockdown are positional crowd control status effects that physically displace enemies from their…
Poison
Poison is a damage-over-time status effect that deals persistent toxic damage, distinguished from physical Bleed by…
Regeneration
buff
Regeneration is a beneficial status effect that gradually restores HP over time. It is applied by certain cooking…
Shock
Shock, also referred to as Stun in its most complete application, is a crowd control status effect applied by…
Slow
Slow is a crowd control status effect that reduces the affected target's movement speed and attack speed. It is…
Stagger
Stagger is a crowd control status effect that interrupts an enemy's current action, cutting off attacks mid-animation,…
Super Armor
Super Armor is a buff state that prevents the affected entity from being staggered or interrupted during attacks. Many…
Super Armor Break
Super Armor Break is a unique status effect that removes the invincibility frames on specific enemy attacks, stripping…