Ability
Flying Kick
blue_stamina
Flying Kick is a horizontal airborne kick that launches Kliff forward at high speed toward a single target, delivering a powerful strike on contact that causes a brief stagger effect. In the Blue Stamina Unarmed Combat branch, Flying Kick functions primarily as a gap-closer: it covers medium distances faster than a sprint and hits at the end of the approach, eliminating the 'running toward an enemy without attacking' dead time of normal repositioning.
The stagger duration from Flying Kick is longer than Kick (basic unarmed boot) but shorter than Dropkick's knockback, occupying a middle ground that is most useful for interrupting casting enemies mid-spell or catching retreating enemies. Against Wolf Tracker Assassins who attempt to flee after a failed ambush, Flying Kick pursuit is the most reliable way to maintain pressure across the open terrain where a sprint alone would not catch them before they reset to stealth.
Flying Kick chains naturally into the unarmed grapple sequence. Land Flying Kick to close distance and stagger, immediately follow with Grapple during the stagger window, then execute Lariat-Body Slam for maximum combo damage. This three-stage chain (Flying Kick → Grapple → Body Slam) is one of the most satisfying unarmed combat sequences available, covering a wide range of combat situations from approach to takedown.
Flying Kick scales with Abyss Artifact upgrades that enhance its travel distance and stagger duration, eventually becoming a long-range engagement tool that rivals Charged Shot for opening-move reach. Advanced players use Flying Kick as a combo starter into Clothesline for a devastating one-two sequence: Flying Kick staggers the primary target, and the forward momentum carries directly into Clothesline's running attack arc, catching additional nearby enemies in the follow-through. Flying Kick also synergizes with Aerial Maneuver — activating Aerial Maneuver mid-flight redirects the kick toward a different target, allowing last-second target switching that catches enemies off guard and enables precise priority targeting in chaotic group encounters.
Flying Kick launches Kliff into the air before delivering a powerful descending kick that deals heavy impact damage. It is one of the most versatile Unarmed abilities, functioning as a gap-closer, combo finisher, and aerial attack all in one. Use it to close distance on ranged enemies or to follow up on airborne combos initiated by Double Jump. Upgrading Flying Kick increases its damage and adds a small area-of-effect shockwave on landing.
Frequently Asked Questions
Flying Kick is unlocked through the unarmed combat skill tree. It is a dynamic aerial attack for martial arts characters.
Flying Kick launches you into the air and delivers a powerful kick to an enemy. It closes distance quickly and deals high impact damage on contact.
Use Flying Kick as a gap closer, then chain into Falling Palm or Meteor Kick for an aerial combo. It also sets up ground combos after landing.
Details
Guides & Articles
Quick Facts
- Type
- Ability
- Confidence
- High
- Verified
- Apr 1, 2026
